Today’s the last day (due to another break yesterday) and I’ll start this day by presenting digging, the capability to take blocks out of the world. It’s still sort of buggy but works in principle. (Maybe I have the time to make some video later on, don’t know.)
Anyway, there are a couple of loose ends that we have to knit together to get a decent result in the end. For instance, there is a working implementation of a pathfinding algorithm (A star) that allows our units to move around the world avoiding obstacles.
So, let’s see where we get until tonight.